STEAM Literacy & XR Tech (2 of 5): XR Technology

Lesson Title: STEAM Literacy & XR Tech (2 of 5): XR Technology
Academic Standards:
Content Creator: Mr. Alex Fernandez
Level: High School
Duration: 40-50 min
  /  STEAM Literacy & XR Tech (2 of 5): XR Technology

Objectives

  • Create circuits
  • Practice duplicating and scaling objects
  • Review the history of XR tech
  • Explore some AR resources used in learning spaces
  • Learn about 5G and Mobile Edge Computing.

Description

In this lesson we will explore the use of XR technology and how the hardware landscape has changed over the years. We will review some of the free and open source solutions in the past decade along with a list of many to try on your own after this session for endless content, world, and site creations. We will touch on the digital portfolio and show how to easily create and publish your own free website. We will talk about how AR has evolved and where it can go in the next 5 to 10 years. We will discuss how 5G and MEC (mobile edge computing) will allow apps to require less from the device in our hand and utilize the power of the cloud in new ways.

Sequence

  1. Activity - Sticky Notes - Brainstorm tech careers (in 3 min)
  2. TinkerCAD Circuits
  3. Building A Robot - FT046
  4. IFX in Technology category - practice Copy, Duplicate, Scale
  5. History of VR
  6. AR integrations in Western New York
  7. How 5G and MEC will change spatial computing

Demonstratives & Media

Virtual Field Trips & Lab Demonstrations
Instructional Videos

Suggested Ancillary Support

Notes